---
name: "BIS_fnc_briefingAnimate"
type: function
status: ok
groups: ["Briefing"]
arma3_since: "1.78"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_briefingAnimate
revid: 327693
updated: 2022-07-13T10:03:03Z
---

# BIS_fnc_briefingAnimate

*Function · Briefing · Arma 3 v1.78*

## Description

Animate briefing markers.

## Syntax

```sqf
[markerName, stepId, delay] call BIS_fnc_briefingAnimate
```

**Parameters:**

- `markerName`: [String](../topics/String.md) - marker to animate
- `stepId`: [Number](../topics/Number.md) - step ID (steps are invisible markers named `<*markerName*>_<*stepId*>`)
- `delay`: [String](../topics/String.md) - commit time (transition duration)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
// given you have 6 markers:
// - "myMarker"
// - "myMarker_0"
// - "myMarker_1"
// - "myMarker_2"
// - "myMarker_3"
// - "myMarker_4"
for "_i" from 0 to 4 do {
    private _commit = 1;
    ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate;
    sleep _commit;
};
```

## See also

[BIS_fnc_briefingInit](../functions/BIS_fnc_briefingInit.md)

<sub>Source: [BI Community Wiki — BIS fnc briefingAnimate](https://community.bistudio.com/wiki/BIS_fnc_briefingAnimate) (revision 327693).</sub>
