{"name":"BIS_fnc_camFollow","operator":null,"title":"BIS fnc camFollow","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_camFollow","revid":326944,"updated":"2022-07-12T21:44:40Z","groups":["Camera"],"status":"ok","replaced_by":[],"games":[{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Refresh a camera Field of View according to its distance with the target.","syntaxes":[{"syntax":"[camera, target, refreshTime] call BIS_fnc_camFollow","since":null,"effect":null,"exec":null,"params":[{"name":"camera","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"camera: Object"},{"name":"target","type":"Object or Position","optional":false,"default":null,"description":null,"types":["Object","Position"],"since":null,"text":"target: Object or Position"},{"name":"refreshTime","type":"Number","optional":true,"default":"1","description":"transition time in seconds.\nIf *refreshTime* is **positive**, a refresh happens only once.\nif *refreshTime* is **negative**, the refresh will loop (with a transition time of absolute *refreshTime*) until camera is null","types":["Number"],"since":null,"text":"refreshTime: Number - (Optional, default 1) transition time in seconds.\nIf *refreshTime* is **positive**, a refresh happens only once.\nif *refreshTime* is **negative**, the refresh will loop (with a transition time of absolute *refreshTime*) until camera is null"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"}}],"examples":[{"text":"```sqf\nprivate _camera = \"camera\" camCreate ((getPos player) vectorAdd [0,0,3]);\n[_camera, player, -2] call BIS_fnc_camFollow;\n```","code":["private _camera = \"camera\" camCreate ((getPos player) vectorAdd [0,0,3]);\n[_camera, player, -2] call BIS_fnc_camFollow;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":[],"notes":[],"categories":["Arma 3: Functions","Function Group: Camera","Functions","Introduced with Take On Helicopters version 1.00","Take On Helicopters: Functions","Take On Helicopters: New Functions"],"docblock":null,"filled_from_docblock":[]}