---
name: "BIS_fnc_carAlarm"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.76"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_carAlarm
revid: 327206
updated: 2022-07-12T22:11:45Z
---

# BIS_fnc_carAlarm

*Function · Object Manipulation · Arma 3 v1.76*

## Description

Play car alarm effect.

## Syntax

```sqf
[mode, car] call BIS_fnc_carAlarm
```

**Parameters:**

- `mode`: [String](../topics/String.md) - can be one of:
  - "init": add "Hit" and "GetIn" event handler on the car
  - "play": play the alarm effect
- `car`: [Object](../topics/Object.md) - vehicle protected by alarm

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
["init", myCar] call BIS_fnc_carAlarm;
```

## See also

[Arma 3: Event Handlers](../topics/Event_Handlers.md)

<sub>Source: [BI Community Wiki — BIS fnc carAlarm](https://community.bistudio.com/wiki/BIS_fnc_carAlarm) (revision 327206).</sub>
