---
name: "BIS_fnc_colorRGBAtoTexture"
type: function
status: ok
groups: ["Arrays"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_colorRGBAtoTexture
revid: 340322
updated: 2023-04-30T00:15:24Z
---

# BIS_fnc_colorRGBAtoTexture

*Function · Arrays · Arma 3 v1.00*

## Description

Converts RGB color format to procedural texture, e.g `[0,0,0,1]` becomes `"#(argb,8,8,3)color(0,0,0,1)"`.

Values are in range 0..1.

## Syntax

```sqf
color call BIS_fnc_colorRGBAtoTexture
```

**Parameters:**

- `color`: [Array](../topics/Array.md) - format [R,G,B,A]

**Returns:** [String](../topics/String.md) - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"

## Examples

### Example 1

```sqf
private _texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
```

## See also

[BIS_fnc_colorRGBAtoHTML](../functions/BIS_fnc_colorRGBAtoHTML.md)

<sub>Source: [BI Community Wiki — BIS fnc colorRGBAtoTexture](https://community.bistudio.com/wiki/BIS_fnc_colorRGBAtoTexture) (revision 340322).</sub>
