{"name":"BIS_fnc_controlPoint_isArrive","operator":null,"title":"BIS fnc controlPoint isArrive","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_controlPoint_isArrive","revid":349268,"updated":"2023-11-08T14:51:09Z","groups":["ControlPoint"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.78"}],"since":{"game":"arma3","name":"Arma 3","version":"1.78"},"arma3_since":"1.78","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Whether given control point is arrive, not leave.","syntaxes":[{"syntax":"[controlPoint] call BIS_fnc_controlPoint_isArrive","since":null,"effect":null,"exec":null,"params":[{"name":"controlPoint","type":"Object","optional":false,"default":null,"description":"the control point","types":["Object"],"since":null,"text":"controlPoint: Object - the control point"}],"returns":{"type":"Boolean","types":["Boolean"],"description":"returns true if control point is arrive, false if leave","text":"Boolean - returns true if control point is arrive, false if leave"}}],"examples":[{"text":"```sqf\nprivate _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;\n```","code":["private _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["BIS_fnc_controlPoint_compute","BIS_fnc_controlPoint_computeOwnerKey","BIS_fnc_controlPoint_getOwnerKey","BIS_fnc_controlPoint_setIsArrive"],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: ControlPoint","Functions","Introduced with Arma 3 version 1.78"],"docblock":null,"filled_from_docblock":[]}