---
name: "BIS_fnc_damagePulsing"
type: function
status: ok
groups: ["Feedback"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_damagePulsing
revid: 329958
updated: 2022-08-09T17:17:12Z
---

# BIS_fnc_damagePulsing

*Function · Feedback · Arma 3 v1.00*

## Description

Game pulsing damage effect.

## Syntax

```sqf
call BIS_fnc_damagePulsing
```

**Returns:** [Script Handle](../topics/Script_Handle.md)

## Examples

### Example 1

```sqf
call BIS_fnc_damagePulsing;
```

## See also

[BIS_fnc_fatigueEffect](../functions/BIS_fnc_fatigueEffect.md) · [BIS_fnc_incapacitatedEffect](../functions/BIS_fnc_incapacitatedEffect.md) · [BIS_fnc_indicateBleeding](../functions/BIS_fnc_indicateBleeding.md) · [BIS_fnc_bloodEffect](../functions/BIS_fnc_bloodEffect.md)

<sub>Source: [BI Community Wiki — BIS fnc damagePulsing](https://community.bistudio.com/wiki/BIS_fnc_damagePulsing) (revision 329958).</sub>
