---
name: "BIS_fnc_dataTerminalAnimate"
type: function
status: ok
groups: ["Scripts"]
arma3_since: "1.42"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_dataTerminalAnimate
revid: 327212
updated: 2022-07-12T22:11:46Z
---

# BIS_fnc_dataTerminalAnimate

*Function · Scripts · Arma 3 v1.42*

## Description

Animate a Data Terminal ("Land_DataTerminal_01_F").

## Syntax

```sqf
[dataTerminal, step] call BIS_fnc_dataTerminalAnimate
```

**Parameters:**

- `dataTerminal`: [Object](../topics/Object.md)
- `step`: [Number](../topics/Number.md) - in range 0..3, steps being:
  - 0: closed terminal
  - 1: case opened
  - 2: antenna up (but closed)
  - 3: antenna opened and transmitting.

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;
```

## See also

MP End Game · [BIS_fnc_dataTerminalColor](../functions/BIS_fnc_dataTerminalColor.md)

<sub>Source: [BI Community Wiki — BIS fnc dataTerminalAnimate](https://community.bistudio.com/wiki/BIS_fnc_dataTerminalAnimate) (revision 327212).</sub>
