---
name: "BIS_fnc_dataTerminalColor"
type: function
status: ok
groups: ["Scripts"]
arma3_since: "1.42"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_dataTerminalColor
revid: 327228
updated: 2022-07-12T22:11:46Z
---

# BIS_fnc_dataTerminalColor

*Function · Scripts · Arma 3 v1.42*

## Description

Set Data Terminal colors for its different steps. Steps are:
1. closed terminal
1. opening terminal
1. emitting terminal.

Default step colors are "blue", "orange", "green".
See [BIS_fnc_dataTerminalAnimate](../functions/BIS_fnc_dataTerminalAnimate.md) to animate a terminal.

## Syntax

```sqf
[dataTerminal, step1color, step2color, step3color] call BIS_fnc_dataTerminalColor
```

**Parameters:**

- `dataTerminal`: [Object](../topics/Object.md)
- `step1color`: [String](../topics/String.md) - step 1 color.  Can be one of:
  - "blue"
  - "orange"
  - "green"
  - "red"
  - "purple"

  If not set, the selection color will simply not be changed.
- `step2color`: [String](../topics/String.md) - step 2 color
- `step3color`: [String](../topics/String.md) - step 3 color

**Returns:** [Boolean](../topics/Boolean.md) - [false](../commands/false.md) if data terminal is null, [true](../commands/true.md) if the script ends properly

## Examples

### Example 1

```sqf
[myTerminal, "purple", "red", "orange"] call BIS_fnc_dataTerminalColor;
```

## See also

MP End Game · [BIS_fnc_dataTerminalAnimate](../functions/BIS_fnc_dataTerminalAnimate.md)

<sub>Source: [BI Community Wiki — BIS fnc dataTerminalColor](https://community.bistudio.com/wiki/BIS_fnc_dataTerminalColor) (revision 327228).</sub>
