---
name: "BIS_fnc_didJIP"
type: function
status: ok
groups: ["Multiplayer"]
arma3_since: "1.34"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_didJIP
revid: 336277
updated: 2022-12-21T11:09:46Z
---

# BIS_fnc_didJIP

*Function · Multiplayer · Arma 3 v1.34*

## Description

Return whether or not the local player joined the game while it was already in progress. 

> [!IMPORTANT]
> Arma 3 v1.50 Use [didJIP](../commands/didJIP.md) instead.

## Syntax

```sqf
[] call BIS_fnc_didJIP
```

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
if ([] call BIS_fnc_didJIP) then { forceRespawn player };
```

## See also

[remoteExec](../commands/remoteExec.md) · [remoteExecCall](../commands/remoteExecCall.md) · [didJIP](../commands/didJIP.md) · [didJIPOwner](../commands/didJIPOwner.md) · [exportJIPMessages](../commands/exportJIPMessages.md)

<sub>Source: [BI Community Wiki — BIS fnc didJIP](https://community.bistudio.com/wiki/BIS_fnc_didJIP) (revision 336277).</sub>
