---
name: "BIS_fnc_dirtEffect"
type: function
status: ok
groups: ["Feedback"]
arma3_since: "1.00"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_dirtEffect
revid: 327927
updated: 2022-07-13T12:25:13Z
---

# BIS_fnc_dirtEffect

*Function · Feedback · Arma 3 v1.00*

Locality: effect **local**

## Description

Screen dirt (texture) postprocess.
Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.

## Syntax

```sqf
[unit, damage] call BIS_fnc_dirtEffect
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - who gets the damage. **Unused and useless parameter**
- `damage`: [Number](../topics/Number.md) - damage given to unit by explosion

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[nil, 0.5] call BIS_fnc_dirtEffect;
```

## See also

[BIS_fnc_bloodEffect](../functions/BIS_fnc_bloodEffect.md) · [BIS_fnc_flamesEffect](../functions/BIS_fnc_flamesEffect.md)

<sub>Source: [BI Community Wiki — BIS fnc dirtEffect](https://community.bistudio.com/wiki/BIS_fnc_dirtEffect) (revision 327927).</sub>
