---
name: "BIS_fnc_door"
type: function
status: ok
groups: ["Scripts"]
arma3_since: "1.00"
locality: {"argument": "global", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_door
revid: 349005
updated: 2023-11-08T14:46:14Z
---

# BIS_fnc_door

*Function · Scripts · Arma 3 v1.00*

Locality: arguments **global** · effect **global**

## Description

Changes animation phase of given door.

## Syntax

```sqf
[building, doorIndex, animationPhase] call BIS_fnc_door
```

**Parameters:**

- `building`: [Object](../topics/Object.md) - building
- `doorIndex`: [Number](../topics/Number.md) - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- `animationPhase`: [Number](../topics/Number.md) - phase of the animation, see [animateSource](../commands/animateSource.md) for more information

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[_building, 5, 1] call BIS_fnc_door;
```

## See also

[BIS_fnc_doorOpen](../functions/BIS_fnc_doorOpen.md) · [BIS_fnc_doorNoHandleOpen](../functions/BIS_fnc_doorNoHandleOpen.md) · [BIS_fnc_doorClose](../functions/BIS_fnc_doorClose.md)

<sub>Source: [BI Community Wiki — BIS fnc door](https://community.bistudio.com/wiki/BIS_fnc_door) (revision 349005).</sub>
