---
name: "BIS_fnc_earthquake"
type: function
status: ok
groups: ["Environment"]
arma3_since: "1.00"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_earthquake
revid: 378184
updated: 2026-03-09T19:48:10Z
---

# BIS_fnc_earthquake

*Function · Environment · Arma 3 v1.00*

Locality: effect **local** · executed with **spawn**

## Description

Earthquake simulated through camera shake and sound. Stamina is impacted by the earthquake too.
Earthquake will last between 13 and 20 seconds. While earthquake is in progress [missionNamespace](../commands/missionNamespace.md) variable `BIS_fnc_earthquake_inprogress` will be [true](../commands/true.md).

## Syntax

```sqf
[intensity] spawn BIS_fnc_earthquake
```

**Parameters:**

- `intensity`: [Number](../topics/Number.md) - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[4] spawn BIS_fnc_earthquake;
```

## See also

[addCamShake](../commands/addCamShake.md)

<sub>Source: [BI Community Wiki — BIS fnc earthquake](https://community.bistudio.com/wiki/BIS_fnc_earthquake) (revision 378184).</sub>
