---
name: "BIS_fnc_effectFiredCruiseMissile"
type: function
status: ok
groups: ["Effects"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_effectFiredCruiseMissile
revid: 274045
updated: 2021-06-13T01:15:46Z
---

# BIS_fnc_effectFiredCruiseMissile

*Function · Effects · Arma 3 v1.00*

## Description

Cruise Missile Start VFX BIS_fnc_effectFiredCruiseMissile

a: reyhard

## Syntax

```sqf
[] call BIS_fnc_effectFiredCruiseMissile
```

**Returns:** 

## Function header

The comment at the top of the function's file in the game; this page's description come from it.

```sqf
/*
Cruise Missile Start VFX
BIS_fnc_effectFiredCruiseMissile

a: reyhard
*/
```

<sub>Source: [BI Community Wiki — BIS fnc effectFiredCruiseMissile](https://community.bistudio.com/wiki/BIS_fnc_effectFiredCruiseMissile) (revision 274045).</sub>
