---
name: "BIS_fnc_ejectionSeatRelease"
type: function
status: ok
groups: ["Aircraft Functionality"]
arma3_since: "1.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_ejectionSeatRelease
revid: 376188
updated: 2025-09-13T16:42:56Z
---

# BIS_fnc_ejectionSeatRelease

*Function · Aircraft Functionality · Arma 3 v1.70*

## Description

- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
- Generic parachute used, currently only one model in game so no need to parametarize.

## Syntax

```sqf
vehicle call BIS_fnc_ejectionSeatRelease
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - object with a unit in it. Despite the name this does not have to be an ejection seat - the function is essentially a simple wrapper for [moveOut](../commands/moveOut.md). The first unit in the [crew](../commands/crew.md) array will be used.

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_ejectionSeat call BIS_fnc_ejectionSeatRelease;
```

## Function header

The comment at the top of the function's file in the game; this page's description come from it.

```sqf
/*
Author: Bravo Zero One development
- John_Spartan

Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
- Generic parachute used, currently only one model in game so no need to parametarize.

Execution:
- Call the function via user action defined on the ejector seat vehicle.

    Example:
    class UserActions
    {

        class Ejection_Seat_Eject
        {
            priority = 0.05;
            shortcut = "Eject";
            displayName = "$STR_A3_action_deploy_parachute";
            condition = "player in this";
            statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
            position = "pilotcontrol";
            radius = 10;
            onlyforplayer = 1;
            showWindow = 0;
            hideOnUse = 1;
        };
    };

Requirements:
- Compatible ejector seat must have a user action set up to triger this fnc.

Parameter(s):
    _this select 0: mode (Scalar)
    0: ejector seat/object

Returns: nothing
Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/
```

## See also

[BIS_fnc_planeEjection](../functions/BIS_fnc_planeEjection.md) · [BIS_fnc_planeAiEject](../functions/BIS_fnc_planeAiEject.md) · [BIS_fnc_planeEjectionFX](../functions/BIS_fnc_planeEjectionFX.md)

<sub>Source: [BI Community Wiki — BIS fnc ejectionSeatRelease](https://community.bistudio.com/wiki/BIS_fnc_ejectionSeatRelease) (revision 376188).</sub>
