---
name: "BIS_fnc_exportCfgVehiclesAssetDB"
type: function
status: ok
groups: ["Diagnostic"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_exportCfgVehiclesAssetDB
revid: 353262
updated: 2024-03-15T10:56:18Z
---

# BIS_fnc_exportCfgVehiclesAssetDB

*Function · Diagnostic · Arma 3 v1.00*

Locality: executed with **spawn**

## Description

Copies CfgVehicles information to clipboard in wiki format.

## Syntax

```sqf
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
```

**Parameters:**

- `side`: [Array](../topics/Array.md) or [Number](../topics/Number.md)s - (Optional, default `[4,5,6,7,8,9]`) [side](../commands/side.md) selection, can be:
  - 0: OPFOR / CSAT
  - 1: BLUFOR / NATO
  - 2: Independent / Guerrilla
  - 3: Civilian
  - 4: Unknown
  - 5: Enemy
  - 6: Friendly
  - 7: Logic
  - 8: Empty
  - 9: AmbientLife
- `category`: [Number](../topics/Number.md) - (Optional, default 0 if *side* is a number, always reverts to 1 if *side* an array) only used when *side* is set to **3**.

  Can be one of the following:
  - 0: civilian units
  - 1: structures
  - 2: ruins and wrecks
  - 3: equipment
  - 4: objects
  - 5: VR
  - 6: animals

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[0]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles EAST
[1]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles WEST
[2]   spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles GUER
[3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles CIV
[3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Structures
[3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Ruins & Wrecks
[3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Equipment
[3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles EMPTY
[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles VR Objects
[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Animals
[]    spawn BIS_fnc_exportCfgVehiclesAssetDB;    // exports Arma 3: CfgVehicles Other
                                                // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
```

## See also

[side](../commands/side.md) · CfgVehicles Config Reference · [BIS_fnc_exportCfgGroups](../functions/BIS_fnc_exportCfgGroups.md) · [BIS_fnc_exportCfgHints](../functions/BIS_fnc_exportCfgHints.md) · [BIS_fnc_exportCfgMagazines](../functions/BIS_fnc_exportCfgMagazines.md) · [BIS_fnc_exportCfgPatches](../functions/BIS_fnc_exportCfgPatches.md) · [BIS_fnc_exportCfgVehicles](../functions/BIS_fnc_exportCfgVehicles.md) · [BIS_fnc_exportCfgWeapons](../functions/BIS_fnc_exportCfgWeapons.md)

<sub>Source: [BI Community Wiki — BIS fnc exportCfgVehiclesAssetDB](https://community.bistudio.com/wiki/BIS_fnc_exportCfgVehiclesAssetDB) (revision 353262).</sub>
