---
name: "BIS_fnc_exportMapToBiTXT"
type: function
status: ok
groups: ["Diagnostic"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_exportMapToBiTXT
revid: 309369
updated: 2022-05-05T12:04:32Z
---

# BIS_fnc_exportMapToBiTXT

*Function · Diagnostic · Arma 3 v1.00*

## Description

Returns terrain height map to BiTXT (Universal Bistudio TXT) format, which can be imported to Object Builder. Output is also [copied to clipboard](../commands/copyToClipboard.md).

> [!IMPORTANT]
> Be wary that **this function is CPU-demanding** and may lock your computer for minutes!

## Syntax

```sqf
[resolution, size, zCoeff] call BIS_fnc_exportMapToBiTXT
```

**Parameters:**

- `resolution`: [Number](../topics/Number.md) - (Optional, default 64) object resolution, i.e, number of points per side
- `size`: [Number](../topics/Number.md) - (Optional, default 10) object size in metres
- `zCoeff`: [Number](../topics/Number.md) - (Optional, default 2) vertical coefficient. All Z coordinates will be multiplied by this number to highlight hills and mountains

**Returns:** [String](../topics/String.md) - height map, same data as in the clipboard

## Examples

### Example 1

```sqf
[10, 10, 1] call BIS_fnc_exportMapToBiTXT;
```

### Example 2

```sqf
call BIS_fnc_exportMapToBiTXT;
```

<sub>Source: [BI Community Wiki — BIS fnc exportMapToBiTXT](https://community.bistudio.com/wiki/BIS_fnc_exportMapToBiTXT) (revision 309369).</sub>
