---
name: "BIS_fnc_friendlySides"
type: function
status: ok
groups: ["Sides"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_friendlySides
revid: 341628
updated: 2023-06-12T19:02:54Z
---

# BIS_fnc_friendlySides

*Function · Sides · Arma 3 v1.00*

## Description

Returns sides allied to the given side / object.

## Syntax

```sqf
toCheck call BIS_fnc_friendlySides
```

**Parameters:**

- `toCheck` - [Side](../topics/Side.md) or [Object](../topics/Object.md): Side or object whose friendly sides should be returned

**Returns:** [Array](../topics/Array.md) of [Side](../topics/Side.md)s

## Examples

### Example 1

```sqf
player call BIS_fnc_friendlySides; // -can- return [FRIENDLY,WEST,GUER,CIV]
```

## See also

CfgVehicles Config Reference · [Side](../topics/Side.md) · [playerSide](../commands/playerSide.md) · [west](../commands/west.md) · [east](../commands/east.md) · [resistance](../commands/resistance.md) · [civilian](../commands/civilian.md) · [sideLogic](../commands/sideLogic.md) · [sideFriendly](../commands/sideFriendly.md) · [sideEnemy](../commands/sideEnemy.md) · [sideUnknown](../commands/sideUnknown.md) · [sideEmpty](../commands/sideEmpty.md) · [sideAmbientLife](../commands/sideAmbientLife.md) · Side Relations · [BIS_fnc_sideID](../functions/BIS_fnc_sideID.md) · [BIS_fnc_objectSide](../functions/BIS_fnc_objectSide.md)

<sub>Source: [BI Community Wiki — BIS fnc friendlySides](https://community.bistudio.com/wiki/BIS_fnc_friendlySides) (revision 341628).</sub>
