---
name: "BIS_fnc_getRespawnInventories"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.60"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_getRespawnInventories
revid: 328380
updated: 2022-07-13T16:00:48Z
---

# BIS_fnc_getRespawnInventories

*Function · Respawn · Arma 3 v1.60*

## Description

Return respawn inventories available for the given target.

## Syntax

```sqf
[target, showDisabled, returnAllInfo] call BIS_fnc_getRespawnInventories
```

**Parameters:**

- `target`: [Namespace](../topics/Namespace.md), [Side](../topics/Side.md), [Group](../topics/Group.md) or [Object](../topics/Object.md)
- `showDisabled`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to show even inventories disabled by curator
- `returnAllInfo`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to return namespace, inventory and role limits (used in the new respawn screen), [false](../commands/false.md) to return only inventories

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)

## Examples

### Example 1

```sqf
private _respawnInfo = [player] call BIS_fnc_getRespawnInventories;
```

### Example 2

```sqf
private _respawnInfo = [west, true, false] call BIS_fnc_getRespawnInventories;
```

## See also

Arma 3: Respawn · [BIS_fnc_addRespawnInventory](../functions/BIS_fnc_addRespawnInventory.md) · [BIS_fnc_removeRespawnInventory](../functions/BIS_fnc_removeRespawnInventory.md) · [BIS_fnc_setRespawnInventory](../functions/BIS_fnc_setRespawnInventory.md) · [BIS_fnc_getRespawnMarkers](../functions/BIS_fnc_getRespawnMarkers.md) · [BIS_fnc_getRespawnPositions](../functions/BIS_fnc_getRespawnPositions.md)

<sub>Source: [BI Community Wiki — BIS fnc getRespawnInventories](https://community.bistudio.com/wiki/BIS_fnc_getRespawnInventories) (revision 328380).</sub>
