---
name: "BIS_fnc_getRespawnPositions"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_getRespawnPositions
revid: 349355
updated: 2023-11-08T15:35:07Z
---

# BIS_fnc_getRespawnPositions

*Function · Respawn · Arma 3 v1.00*

## Description

Return scripted respawn positions available for the given unit.

## Syntax

```sqf
input call BIS_fnc_getRespawnPositions
```

**Parameters:**

- `input`: [Object](../topics/Object.md), [Group](../topics/Group.md), [Side](../topics/Side.md) or [Namespace](../topics/Namespace.md) - where the respawn positions are saved

**Returns:** [Array](../topics/Array.md) - array of respawn positions ([Position](../topics/Position.md), [Object](../topics/Object.md) or [String](../topics/String.md)) - see [BIS_fnc_addRespawnPosition](../functions/BIS_fnc_addRespawnPosition.md))

## Examples

### Example 1

```sqf
private _respawnPositions = missionNamespace call BIS_fnc_getRespawnPositions; // can be e.g [bis_o1, [1337, 4200, 0.01], "myMarker", myVehicle]
```

<sub>Source: [BI Community Wiki — BIS fnc getRespawnPositions](https://community.bistudio.com/wiki/BIS_fnc_getRespawnPositions) (revision 349355).</sub>
