---
name: "BIS_fnc_initVirtualUnit"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_initVirtualUnit
revid: 348570
updated: 2023-11-08T13:42:08Z
---

# BIS_fnc_initVirtualUnit

*Function · Object Manipulation · Arma 3 v1.00*

## Description

Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.

## Syntax

```sqf
[object] call BIS_fnc_initVirtualUnit
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - object to be turned into virtual unit

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
someObject call BIS_fnc_initVirtualUnit;
```

## See also

[BIS_fnc_isUnitVirtual](../functions/BIS_fnc_isUnitVirtual.md)

<sub>Source: [BI Community Wiki — BIS fnc initVirtualUnit](https://community.bistudio.com/wiki/BIS_fnc_initVirtualUnit) (revision 348570).</sub>
