---
name: "BIS_fnc_invAdd"
type: function
status: ok
groups: ["Inventory"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_invAdd
revid: 349427
updated: 2023-11-08T16:27:33Z
---

# BIS_fnc_invAdd

*Function · Inventory · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Adds item to inventory - checks if there is room for it. Checks if add was done by engine.

## Syntax

```sqf
[object,class,force] call BIS_fnc_invAdd
```

**Parameters:**

- `object`: [Object](../topics/Object.md)
- `class`: [String](../topics/String.md) - item class to be added
- `force`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to force add item, other items might be removed

**Returns:** [Boolean](../topics/Boolean.md) or [Array](../topics/Array.md) - [true](../commands/true.md) when successfull, [Array](../topics/Array.md) if force is set to [true](../commands/true.md) and items were removed (retuns items)

## Examples

### Example 1

```sqf
[player,"someClass"] call BIS_fnc_invAdd;
```

## See also

[BIS_fnc_invRemove](../functions/BIS_fnc_invRemove.md) · [BIS_fnc_invCodeToArray](../functions/BIS_fnc_invCodeToArray.md) · [BIS_fnc_invString](../functions/BIS_fnc_invString.md) · [BIS_fnc_invSlots](../functions/BIS_fnc_invSlots.md) · [BIS_fnc_invSlotsEmpty](../functions/BIS_fnc_invSlotsEmpty.md) · [BIS_fnc_invSlotType](../functions/BIS_fnc_invSlotType.md)

<sub>Source: [BI Community Wiki — BIS fnc invAdd](https://community.bistudio.com/wiki/BIS_fnc_invAdd) (revision 349427).</sub>
