---
name: "BIS_fnc_invCodeToArray"
type: function
status: ok
groups: ["Inventory"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_invCodeToArray
revid: 349404
updated: 2023-11-08T16:27:26Z
---

# BIS_fnc_invCodeToArray

*Function · Inventory · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).

## Syntax

```sqf
[configCode] call BIS_fnc_invCodeToArray
```

**Parameters:**

- `configCode`: [Number](../topics/Number.md) - config code, see example

**Returns:** [Array](../topics/Array.md) of [Number](../topics/Number.md)s - items slots numbers

## Examples

### Example 1

```sqf
[call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
```

## See also

[BIS_fnc_invRemove](../functions/BIS_fnc_invRemove.md) · [BIS_fnc_invString](../functions/BIS_fnc_invString.md) · [BIS_fnc_invSlots](../functions/BIS_fnc_invSlots.md) · [BIS_fnc_invSlotsEmpty](../functions/BIS_fnc_invSlotsEmpty.md) · [BIS_fnc_invSlotType](../functions/BIS_fnc_invSlotType.md) · [BIS_fnc_invAdd](../functions/BIS_fnc_invAdd.md)

<sub>Source: [BI Community Wiki — BIS fnc invCodeToArray](https://community.bistudio.com/wiki/BIS_fnc_invCodeToArray) (revision 349404).</sub>
