{"name":"BIS_fnc_isCurator","operator":null,"title":"BIS fnc isCurator","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_isCurator","revid":348562,"updated":"2023-11-08T13:42:06Z","groups":["Curator"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.16"}],"since":{"game":"arma3","name":"Arma 3","version":"1.16"},"arma3_since":"1.16","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Returns if given object is curator logic. Despite the misleading name this does not check if a player has access to Zeus. It just check if the given object's simulation is of type \"curator\".","syntaxes":[{"syntax":"object call BIS_fnc_isCurator","since":null,"effect":null,"exec":null,"params":[{"name":"object","type":"Object","optional":false,"default":null,"description":"object which should be checked","types":["Object"],"since":null,"text":"object: Object - object which should be checked"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"Boolean"}}],"examples":[{"text":"```sqf\nplayer call BIS_fnc_isCurator;\n```","code":["player call BIS_fnc_isCurator;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["Arma 3: Curator"],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Curator","Functions","Introduced with Arma 3 version 1.16"],"docblock":null,"filled_from_docblock":[]}