---
name: "BIS_fnc_isUnitVirtual"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_isUnitVirtual
revid: 348563
updated: 2023-11-08T13:42:06Z
---

# BIS_fnc_isUnitVirtual

*Function · Object Manipulation · Arma 3 v1.00*

## Description

Return if unit is virtual (used for example for Zeus players).

## Syntax

```sqf
[object] call BIS_fnc_isUnitVirtual
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - object to be turned into virtual unit

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if virtual unit

## Examples

### Example 1

```sqf
private _isVirtual = someObject call BIS_fnc_isUnitVirtual;
```

## See also

[BIS_fnc_initVirtualUnit](../functions/BIS_fnc_initVirtualUnit.md)

<sub>Source: [BI Community Wiki — BIS fnc isUnitVirtual](https://community.bistudio.com/wiki/BIS_fnc_isUnitVirtual) (revision 348563).</sub>
