---
name: "BIS_fnc_kbCreateDummy"
type: function
status: ok
groups: ["Conversations"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_kbCreateDummy
revid: 326868
updated: 2022-07-12T21:35:32Z
---

# BIS_fnc_kbCreateDummy

*Function · Conversations · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Creates a dummy speaker (as a [Game Logic](../topics/Object.md)). If given dummy variable has already been created, returns this one.

## Syntax

```sqf
dummyVarName call BIS_fnc_kbCreateDummy
```

**Parameters:**

- `dummyVarName`: [String](../topics/String.md) - can be anything, but if an identity from [CfgIdentities](../topics/Description.ext.md#cfgidentities) the dummy will take this identity.

**Returns:** [Object](../topics/Object.md) - dummy speaker game logic

## Examples

### Example 1

```sqf
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
```

### Example 2

```sqf
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities
```

## See also

Conversations

<sub>Source: [BI Community Wiki — BIS fnc kbCreateDummy](https://community.bistudio.com/wiki/BIS_fnc_kbCreateDummy) (revision 326868).</sub>
