---
name: "BIS_fnc_kbIsSpeaking"
type: function
status: ok
groups: ["Conversations"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_kbIsSpeaking
revid: 323974
updated: 2022-07-01T11:58:30Z
---

# BIS_fnc_kbIsSpeaking

*Function · Conversations · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Check if speaker is locked for different conversation.

## Syntax

```sqf
unit call BIS_fnc_kbIsSpeaking
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - the speaker

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
player call BIS_fnc_kbIsSpeaking;
```

## See also

Conversations · [BIS_fnc_kbTell](../functions/BIS_fnc_kbTell.md) · [kbWasSaid](../commands/kbWasSaid.md)

<sub>Source: [BI Community Wiki — BIS fnc kbIsSpeaking](https://community.bistudio.com/wiki/BIS_fnc_kbIsSpeaking) (revision 323974).</sub>
