{"name":"BIS_fnc_linearConversion","operator":null,"title":"BIS fnc linearConversion","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_linearConversion","revid":341218,"updated":"2023-05-13T23:07:03Z","groups":["Math"],"status":"deprecated","replaced_by":["linearConversion"],"games":[{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Linear conversion of a value from one set to another\n\n> [!NOTE]\n> This function became obsolete with the introduction of linearConversion.","syntaxes":[{"syntax":"[[minFrom, maxFrom], value, [minTo, maxTo]] call BIS_fnc_linearConversion","since":null,"effect":null,"exec":null,"params":[{"name":"minFrom","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"minFrom: Number"},{"name":"maxFrom","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"maxFrom: Number"},{"name":"value","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"value: Number"},{"name":"minTo","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"minTo: Number"},{"name":"maxTo","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"maxTo: Number"}],"returns":{"type":"Number value adapted to [minTo, maxTo] range","types":["Number"],"description":null,"text":"Number *value* adapted to [*minTo*, *maxTo*] range"}}],"examples":[{"text":"```sqf\n[[-50, 50], -50, [0, 1]] call BIS_fnc_linearConversion; // returns 0\n[[-50, 50],   0, [0, 1]] call BIS_fnc_linearConversion; // returns 0.5\n[[-50, 50], +50, [0, 1]] call BIS_fnc_linearConversion; // returns 1\n```","code":["[[-50, 50], -50, [0, 1]] call BIS_fnc_linearConversion; // returns 0\n[[-50, 50],   0, [0, 1]] call BIS_fnc_linearConversion; // returns 0.5\n[[-50, 50], +50, [0, 1]] call BIS_fnc_linearConversion; // returns 1"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["linearConversion"],"notes":[],"categories":["Arma 2: Operation Arrowhead: Functions","Arma 2: Operation Arrowhead: New Functions","Arma 3: Functions","Function Group: Math","Functions","Introduced with Arma 2: Operation Arrowhead version 1.50","Take On Helicopters: Functions"],"docblock":null,"filled_from_docblock":[]}