---
name: "BIS_fnc_liveFeed"
type: function
status: ok
groups: ["Live Feed"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_liveFeed
revid: 328590
updated: 2022-07-13T17:02:28Z
---

# BIS_fnc_liveFeed

*Function · Live Feed · Arma 3 v1.00*

## Description

Display a live feed.

## Syntax

```sqf
[source, target, receiver, effect] call BIS_fnc_liveFeed
```

**Parameters:**

- `source`: [Object](../topics/Object.md) or [Position](../topics/Position.md) - live feed source
- `target`: [Object](../topics/Object.md) or [Position](../topics/Position.md) - live feed target
- `receiver`: [Object](../topics/Object.md) - player that will see the feed - if not [local](../topics/Multiplayer_Scripting.md#locality), function will do nothing
- `effect`: [Number](../topics/Number.md) - (Optional, default 0)  live feed effect. Can be one of:
  - -1: reset
  -  0: normal
  -  1: night vision
  -  2: thermal imaging

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if successful, [false](../commands/false.md) if not

## Examples

### Example 1

```sqf
[myUAV, player, player, 2] call BIS_fnc_liveFeed;
```

### Example 2

live feed display:

```sqf
private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
```

## See also

[BIS_fnc_liveFeedEffects](../functions/BIS_fnc_liveFeedEffects.md) · [BIS_fnc_liveFeedSetSource](../functions/BIS_fnc_liveFeedSetSource.md) · [BIS_fnc_liveFeedSetTarget](../functions/BIS_fnc_liveFeedSetTarget.md) · [BIS_fnc_liveFeedTerminate](../functions/BIS_fnc_liveFeedTerminate.md)

<sub>Source: [BI Community Wiki — BIS fnc liveFeed](https://community.bistudio.com/wiki/BIS_fnc_liveFeed) (revision 328590).</sub>
