---
name: "BIS_fnc_markerCreate"
type: function
status: ok
groups: ["Map and Markers"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_markerCreate
revid: 309833
updated: 2022-05-05T12:09:52Z
---

# BIS_fnc_markerCreate

*Function · Map and Markers · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Creates marker with given params. Reads config to recognize settings - use for quick debugging only.

## Syntax

*syntax inferred from the function header*

```sqf
_this call BIS_fnc_markerCreate
```

**Parameters:**

- `_this` — ARRAY of values
  STRING - one of type, color, brush or shape. If no corresponding class is found, value is used as marker text
  ARRAY
      [STRING(,ANY,ANY,...)] - marker name with optional arguments
      [NUMBER] - marker size [a,a]
      [NUMBER,NUMBER] - marker size [x,y]
      [NUMBER,NUMBER,NUMBER] - marker position [x,y,z]
  OBJECT - object's position
  NUMBER - marker dir
  BOOL - marker locality (true if global)

**Returns:** STRING - created marker

## Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.

```sqf
/*
Description:
Creates marker with given params.
Reads config to recognize settings - use for quick debugging only.

Parameter(s):
_this: ARRAY of values:
    STRING - one of type, color, brush or shape. If no corresponding class is found, value is used as marker text
    ARRAY
        [STRING(,ANY,ANY,...)] - marker name with optional arguments
        [NUMBER] - marker size [a,a]
        [NUMBER,NUMBER] - marker size [x,y]
        [NUMBER,NUMBER,NUMBER] - marker position [x,y,z]
    OBJECT - object's position
    NUMBER - marker dir
    BOOL - marker locality (true if global)

Returns:
STRING - created marker
*/
```

<sub>Source: [BI Community Wiki — BIS fnc markerCreate](https://community.bistudio.com/wiki/BIS_fnc_markerCreate) (revision 309833).</sub>
