---
name: "BIS_fnc_miscAnim"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_miscAnim
revid: 370878
updated: 2025-02-21T10:44:03Z
---

# BIS_fnc_miscAnim

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description). 

> [!WARNING]
> This function most likely doesn't work outside of Arma 2 and Arma 2: Operation Arrowhead.

## Syntax

```sqf
[anim, person1, vehicle*, person2, isOnBoard, altitude, doMove*] call BIS_fnc_miscAnim
```

**Parameters:**

- `anim`: [String](../topics/String.md) - **case-sensitive**, can be one of:
  - **"BagFenceSittingOn1"** - sitting on the bagfance - front
  - **"fixingHumwee1"** - fixing Hummwee - engine
  - **"fixingTowingTractor"** - fixing the right front wheel of towing tractor
  - **"heliChecking1"** - checking, assembling helicopter - thermal rocket silo - VENOM
  - **"heliChecking2"** - checking, assembling helicopter - ROTATEGUN
  - **"heliCleaning1"** - cleaning,checking, helicopter MH60 - cockpit outside
  - **"heliNavi1"** - navigating helicopter
  - **"lyingAlongVehicle1"** - lying near the vehicle - LEFT
  - **"lyingAlongVehicle1b"** - lying near the vehicle - RIGHT
  - **"sittingOnTheChair1"** - sitting on the foldChair (with geton from the RIGHT side)
  - **"sittingOnTheChair1L"** - sitting on the foldChair (with geton from the LEFT side)
  - **"sittingOnTheChair2"** - sitting-banded on the foldChair (with geton from the RIGHT side)
  - **"sittingOnTheChair3a"** - Sykes-like sitting
  - **"sittingOnTheChair3b"** - Rodriguez-like sitting
  - **"tableSittingOn1"** - sitting on the table - front
  - **"tableSupportTalking1"** - talking leaning on table - from front
  - **"tableSupportTalking2"** - talking leaning on table - from side
  - **"twoTalking1"** - pair talking in front of the vehicle 0 degrees
  - **"twoTalking1a"** - pair talking in front of the vehicle 0 degrees but pair is ROTATED
  - **"twoTalking2"** - pair talking in side of the vehicle 90 degrees
  - **"twoTalking3"** - pair talking in side of the vehicle 270 degrees
- `person1`: [Object](../topics/Object.md) - first actor
- `vehicle`: [String](../topics/String.md) - reference object (chair, table, vehicle etc.). Only used for certain anims
- `person2`: [Object](../topics/Object.md) - (Optional, default *person1*) - second actor, if any
- `isOnBoard`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) is the unit on Arma 2 LHD (15m height)
- `altitude`: [Number](../topics/Number.md) - (Optional, default 0) custom altitude to use instead of 0 or 15m
- `doMove`: [Anything](../topics/Anything.md) - (Optional, default [false](../commands/false.md)) nil to [setPos](../commands/setPos.md) unit, any value to make it move via
  [doMove](../commands/doMove.md) ([true](../commands/true.md) for readability)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;
```

## See also

[playMove](../commands/playMove.md) · [switchMove](../commands/switchMove.md) · [playAction](../commands/playAction.md)

<sub>Source: [BI Community Wiki — BIS fnc miscAnim](https://community.bistudio.com/wiki/BIS_fnc_miscAnim) (revision 370878).</sub>
