---
name: "BIS_fnc_moduleEffectsEmitterCreator"
type: function
status: ok
groups: ["Modules"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_moduleEffectsEmitterCreator
revid: 309856
updated: 2022-05-05T12:09:53Z
---

# BIS_fnc_moduleEffectsEmitterCreator

*Function · Modules · Arma 3 v1.00*

## Description

Module function. Creates particle emitters and calls effect function.

## Syntax

*syntax inferred from the function header*

```sqf
arg call BIS_fnc_moduleEffectsEmitterCreator
```

**Parameters:**

- `arg` — _this select 0 (Object) - Module logic.
  _this select 1 (String) - Function name.
  _this select 2 (Number) - Optional - Number of emitters.

**Returns:** None.

## Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.

```sqf
/*
File: fn_moduleEffectsEmitterCreator.sqf

Description:
Module function. Creates particle emitters and calls effect function.

Parameter(s):
_this select 0 (Object) - Module logic.
_this select 1 (String) - Function name.
_this select 2 (Number) - Optional - Number of emitters.

Returned value:
None.
*/
```

<sub>Source: [BI Community Wiki — BIS fnc moduleEffectsEmitterCreator](https://community.bistudio.com/wiki/BIS_fnc_moduleEffectsEmitterCreator) (revision 309856).</sub>
