---
name: "BIS_fnc_moduleEffectsPlankton"
type: function
status: ok
groups: ["Modules"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_moduleEffectsPlankton
revid: 352077
updated: 2024-02-01T23:24:42Z
---

# BIS_fnc_moduleEffectsPlankton

*Function · Modules · Arma 3 v1.00*

## Description

Creates underwater plankton effect around player (called usually by [BIS_fnc_moduleEffectsEmitterCreator](../functions/BIS_fnc_moduleEffectsEmitterCreator.md)).

> [!NOTE]
> Mainly meant to be used by modules available in Eden Editor

## Syntax

```sqf
[module] call BIS_fnc_moduleEffectsPlankton
```

**Parameters:**

- `module`: [Object](../topics/Object.md) - module

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[BIS_module] call BIS_fnc_moduleEffectsPlankton;
```

## See also

Modules · Eden Editor: System

<sub>Source: [BI Community Wiki — BIS fnc moduleEffectsPlankton](https://community.bistudio.com/wiki/BIS_fnc_moduleEffectsPlankton) (revision 352077).</sub>
