---
name: "BIS_fnc_moduleFDFadeMarker"
type: function
status: ok
groups: ["Modules - Firing Drills"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_moduleFDFadeMarker
revid: 328478
updated: 2022-07-13T16:11:11Z
---

# BIS_fnc_moduleFDFadeMarker

*Function · Modules - Firing Drills · Arma 3 v1.00*

Locality: executed with **spawn**

## Description

Gradually change the alpha of the given marker.

## Syntax

```sqf
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
```

**Parameters:**

- `markerName`: [String](../topics/String.md)
- `alpha`: [Number](../topics/Number.md) - wanted marker alpha

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) when done

## Examples

### Example 1

```sqf
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
```

### Example 2

Creates a pulsating marker:

```sqf
[] spawn 
{
    while { alive enemyTank } do
    {
        ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker;
        ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
        sleep 0.05;
    };
    ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};
```

## See also

[markerAlpha](../commands/markerAlpha.md) · [setMarkerAlpha](../commands/setMarkerAlpha.md)

<sub>Source: [BI Community Wiki — BIS fnc moduleFDFadeMarker](https://community.bistudio.com/wiki/BIS_fnc_moduleFDFadeMarker) (revision 328478).</sub>
