{"name":"BIS_fnc_moduleRespawnInventory","operator":null,"title":"BIS fnc moduleRespawnInventory","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_moduleRespawnInventory","revid":309706,"updated":"2022-05-05T12:09:44Z","groups":["Respawn","Modules"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.00"}],"since":{"game":"arma3","name":"Arma 3","version":"1.00"},"arma3_since":"1.00","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Set respawn loadouts a curator can assign to players","syntaxes":[{"syntax":"[param0, param1] call BIS_fnc_moduleRespawnInventory","since":null,"effect":null,"exec":null,"params":[{"name":"param0","type":"Object","types":["Object"],"optional":false,"default":null,"description":"curator logic","since":null,"text":"0: OBJECT - curator logic","source":"docblock"},{"name":"param1","type":"Boolean","types":["Boolean"],"optional":false,"default":null,"description":"true to make all loadouts availale, false to base them on units the curator can place","since":null,"text":"1: BOOL - true to make all loadouts availale, false to base them on units the curator can place","source":"docblock"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"BOOL","source":"docblock"},"inferred":true}],"examples":[],"multiplayer":null,"problems":null,"aliases":[],"see_also":[],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Modules","Function Group: Respawn","Functions","Introduced with Arma 3 version 1.00"],"docblock":{"author":null,"description":"Set respawn loadouts a curator can assign to players","params":[{"index":0,"name":null,"types":["Object"],"optional":false,"default":null,"description":"curator logic","text":"OBJECT - curator logic"},{"index":1,"name":null,"types":["Boolean"],"optional":false,"default":null,"description":"true to make all loadouts availale, false to base them on units the curator can place","text":"BOOL - true to make all loadouts availale, false to base them on units the curator can place"}],"returns":{"types":["Boolean"],"text":"BOOL"},"examples":[],"syntax":null,"execution":null,"notes":null,"requirements":null,"meta":{},"text":"Description:\nSet respawn loadouts a curator can assign to players\n\nParameter(s):\n    0: OBJECT - curator logic\n    1: BOOL - true to make all loadouts availale, false to base them on units the curator can place\n\nReturns:\nBOOL"},"filled_from_docblock":["description","params","syntax","returns"]}