---
name: "BIS_fnc_moduleSaveGame"
type: function
status: ok
groups: ["Modules"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_moduleSaveGame
revid: 348905
updated: 2023-11-08T14:40:00Z
---

# BIS_fnc_moduleSaveGame

*Function · Modules · Arma 3 v1.00*

## Description

Saves the game. Saving has to be enabled.

## Syntax

```sqf
[nil,nil,activated] call BIS_fnc_moduleSaveGame
```

**Parameters:**

- `nil`: [Nothing](../topics/Nothing.md) - not used
- `nil`: [Nothing](../topics/Nothing.md) - not used
- `activated`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) when [true](../commands/true.md) game will be saved

**Returns:** [Boolean](../topics/Boolean.md) - always [true](../commands/true.md)

## Examples

### Example 1

```sqf
call BIS_fnc_moduleSaveGame;
```

## See also

[saveGame](../commands/saveGame.md) · [BIS_fnc_saveGame](../functions/BIS_fnc_saveGame.md)

<sub>Source: [BI Community Wiki — BIS fnc moduleSaveGame](https://community.bistudio.com/wiki/BIS_fnc_moduleSaveGame) (revision 348905).</sub>
