{"name":"BIS_fnc_moveIn","operator":null,"title":"BIS fnc moveIn","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_moveIn","revid":327172,"updated":"2022-07-12T22:05:55Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":null,"server_exec":false},"exec":null,"description":"Moves a unit into vehicle. Compatible with assignedVehicleRole output.","syntaxes":[{"syntax":"[vehicle, unit, role] call BIS_fnc_moveIn","since":null,"effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"vehicle: Object"},{"name":"unit","type":"Object","optional":false,"default":null,"description":"the unit to move into *vehicle* - must be local","types":["Object"],"since":null,"text":"unit: Object - the unit to move into *vehicle* - must be local"},{"name":"role","type":"Array","optional":false,"default":null,"description":"wanted seat, in format [*\"role\"*] or [*\"role\"*, turretPath]. Can be one of:\n- \"driver\"\n- \"gunner\"\n- \"commander\"\n- \"cargo\"\n- \"turret\"\n- \"\": will load *unit* in the first available seat (using moveInAny)","types":["Array"],"since":null,"text":"role: Array - wanted seat, in format [*\"role\"*] or [*\"role\"*, turretPath]. Can be one of:\n- \"driver\"\n- \"gunner\"\n- \"commander\"\n- \"cargo\"\n- \"turret\"\n- \"\": will load *unit* in the first available seat (using moveInAny)"}],"returns":{"type":"Boolean","types":["Boolean"],"description":"true if moved in successfully","text":"Boolean - true if moved in successfully"}}],"examples":[{"text":"```sqf\n[myCar, player, \"cargo\"] call BIS_fnc_moveIn;\n```","code":["[myCar, player, \"cargo\"] call BIS_fnc_moveIn;"]},{"text":"```sqf\n[myTank, player, [\"turret\", [0]]] call BIS_fnc_moveIn;\n```","code":["[myTank, player, [\"turret\", [0]]] call BIS_fnc_moveIn;"]},{"text":"```sqf\n[myTank, player, [\"turret\", -1]] call BIS_fnc_moveIn; // will moveInDriver the player\n```","code":["[myTank, player, [\"turret\", -1]] call BIS_fnc_moveIn; // will moveInDriver the player"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["moveInDriver","moveInGunner","moveInCommander","moveInCargo","moveInTurret","moveInAny"],"notes":[],"categories":["Arma 3: Functions","Function Group: Object Manipulation","Functions","Introduced with Take On Helicopters version 1.00","Take On Helicopters: Functions","Take On Helicopters: New Functions"],"docblock":null,"filled_from_docblock":[]}