---
name: "BIS_fnc_neutralizeUnit"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_neutralizeUnit
revid: 352080
updated: 2024-02-01T23:24:44Z
---

# BIS_fnc_neutralizeUnit

*Function · Object Manipulation · Arma 3 v1.00*

## Description

Neutralize an object by intrinsic means:
- soldiers are blown up by mine
- vehicles are shelled by artillery
- air units are hit by AA missile
- underwater units are simply killed.

> [!NOTE]
> [allowDamage](../commands/allowDamage.md) will **not** prevent the unit getting killed.

## Syntax

```sqf
object call BIS_fnc_neutralizeUnit
```

**Parameters:**

- `object`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
cursorTarget call BIS_fnc_neutralizeUnit;
```

## See also

[setDamage](../commands/setDamage.md) · [allowDamage](../commands/allowDamage.md)

<sub>Source: [BI Community Wiki — BIS fnc neutralizeUnit](https://community.bistudio.com/wiki/BIS_fnc_neutralizeUnit) (revision 352080).</sub>
