---
name: "BIS_fnc_objectHeight"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_objectHeight
revid: 348728
updated: 2023-11-08T14:32:04Z
---

# BIS_fnc_objectHeight

*Function · Object Manipulation · Arma 3 v1.00*

## Description

Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.

| z-offset: -0.1 | z-offset: -0.08 |
|---|---|
| - "box_east_support_f"<br>- "box_ind_support_f"<br>- "box_nato_support_f"<br>- "box_east_ammoord_f"<br>- "box_ind_ammoord_f"<br>- "box_nato_ammoord_f"<br>- "box_east_ammo_f"<br>- "box_ind_ammo_f"<br>- "box_nato_ammo_f | - "box_east_wpslaunch_f"<br>- "box_ind_wpslaunch_f"<br>- "box_nato_wpslaunch_f"<br>- "box_east_wpsspecial_f"<br>- "box_ind_wpsspecial_f"<br>- "box_nato_wpsspecial_f"<br>- "box_ind_wps_f"<br>- "box_east_wps_f"<br>- "box_nato_wps_f" |

## Syntax

```sqf
object call BIS_fnc_objectHeight
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - evaluated object

**Returns:** [Number](../topics/Number.md) - height of the object

## Examples

### Example 1

```sqf
player call BIS_fnc_objectHeight;
```

## See also

[boundingBox](../commands/boundingBox.md) · [sizeOf](../commands/sizeOf.md) · [boundingBoxReal](../commands/boundingBoxReal.md) · [boundingCenter](../commands/boundingCenter.md)

<sub>Source: [BI Community Wiki — BIS fnc objectHeight](https://community.bistudio.com/wiki/BIS_fnc_objectHeight) (revision 348728).</sub>
