---
name: "BIS_fnc_onPlayerConnected"
type: function
status: ok
groups: ["Multiplayer", "Event Handlers"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_onPlayerConnected
revid: 349536
updated: 2023-11-08T17:16:42Z
---

# BIS_fnc_onPlayerConnected

*Function · Multiplayer, Event Handlers · Arma 3 v1.00*

## Description

Executes a function on server every time a player connects the mission.

## Syntax

```sqf
[code, params]] call BIS_fnc_onPlayerConnected
```

**Parameters:**

- `code`: [Code](../topics/Code.md) or [String](../topics/String.md) - function name or [code](../topics/Code.md) to be executed. Following parameters are passed to the function or code:
  - 0: [Player](../commands/player.md)
  - 1: Params
- `params`: [Anything](../topics/Anything.md) - parameters passed to the code or function

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
[
 {
   params ["_player", "_params"];
   hint name _player; hint _params;
 }, 
 "Parameter" 
] call BIS_fnc_onPlayerConnected;
```

## See also

[onPlayerConnected](../commands/onPlayerConnected.md) · [BIS_fnc_addStackedEventHandler](../functions/BIS_fnc_addStackedEventHandler.md) · [Event Scripts](../topics/Event_Scripts.md)

<sub>Source: [BI Community Wiki — BIS fnc onPlayerConnected](https://community.bistudio.com/wiki/BIS_fnc_onPlayerConnected) (revision 349536).</sub>
