---
name: "BIS_fnc_planeEjectionFX"
type: function
status: ok
groups: ["Aircraft Functionality"]
arma3_since: "1.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_planeEjectionFX
revid: 376189
updated: 2025-09-13T16:49:05Z
---

# BIS_fnc_planeEjectionFX

*Function · Aircraft Functionality · Arma 3 v1.70*

Locality: executed with **spawn**

## Description

- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Function created to add FX (sound/particles) for ejection feature.

## Syntax

```sqf
[plane, ejectionSeat] spawn BIS_fnc_planeEjectionFX
```

**Parameters:**

- `plane`: [Object](../topics/Object.md) - vehicle with ejection system (plane part) set up in its config
- `ejectionSeat`: [Object](../topics/Object.md) - vehicle with ejection system (seat part) set up in its config

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[_myPlane, _myEjectionSeat] spawn BIS_fnc_planeEjectionFX;
```

## Function header

The comment at the top of the function's file in the game; this page's description come from it.

```sqf
/*
Author: Bravo Zero One development
- John_Spartan

Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Function created to add FX (sound/particles) for ejection feature.

Exucution:
- Call from within the main ejection fnc (on demand).

    Example:
    [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;

Requirments:
- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
    Inehector seats model.cfg
    class Animations
    {

        class Rocket_Flash_hide
        {
            type = "hide";
            source = "user";
            selection = "rocket_flash";
            sourceAddress = "mirror";
            minValue = -1.5;
            maxValue = 0;
            hideValue = 0.99;

        };
    };

Parameter(s):
    _this select 0: mode (Scalar)
    0: plane/object
    1: ejector seat/object

Returns: nothing
Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/
```

## See also

[BIS_fnc_planeEjection](../functions/BIS_fnc_planeEjection.md) · [BIS_fnc_planeAiEject](../functions/BIS_fnc_planeAiEject.md) · [BIS_fnc_ejectionSeatRelease](../functions/BIS_fnc_ejectionSeatRelease.md)

<sub>Source: [BI Community Wiki — BIS fnc planeEjectionFX](https://community.bistudio.com/wiki/BIS_fnc_planeEjectionFX) (revision 376189).</sub>
