---
name: "BIS_fnc_playSound"
type: function
status: ok
groups: ["Sound"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_playSound
revid: 325115
updated: 2022-07-01T12:28:25Z
---

# BIS_fnc_playSound

*Function · Sound · Arma 3 v1.00*

## Description

Plays given sound. Identical to [playSound](../commands/playSound.md).

## Syntax

```sqf
[sound, forced] call BIS_fnc_playSound
```

**Parameters:**

- `sound`: [String](../topics/String.md) - sound name
- `forced`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md))

**Returns:** [Boolean](../topics/Boolean.md) - always [true](../commands/true.md)

## Examples

### Example 1

```sqf
"3DEN_visionMode" call BIS_fnc_playSound;
```

### Example 2

```sqf
["3DEN_visionMode", true] call BIS_fnc_playSound;
```

## See also

[playSound](../commands/playSound.md)

<sub>Source: [BI Community Wiki — BIS fnc playSound](https://community.bistudio.com/wiki/BIS_fnc_playSound) (revision 325115).</sub>
