---
name: "BIS_fnc_posDegToWorld"
type: function
status: ok
groups: ["Map and Markers"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_posDegToWorld
revid: 328506
updated: 2022-07-13T16:23:48Z
---

# BIS_fnc_posDegToWorld

*Function · Map and Markers · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Convert latitude/longtitude coordinates into game world position.

World config **must** contain following settings to convert the position correctly:

```cpp
// Required for scripting
mapSize = 61440;    // Can differ from mapArea size, as ingame world can be resized
mapZone = 10;        // UTM zone
mapArea[] = {        // lon/lat coordinates (not in UTM to assure .kml precision)
    -122.754367782585,47.3272454065969,    // Bottom Left
    -121.930117859276,47.8753494907418    // Top Right
};
```

## Syntax

```sqf
[longitude, latitude, world] call BIS_fnc_posDegToWorld
```

**Parameters:**

- `longitude`: [Number](../topics/Number.md)
- `latitude`: [Number](../topics/Number.md)
- `world`: [String](../topics/String.md) - (Optional, default [worldName](../commands/worldName.md))

**Returns:** [Array](../topics/Array.md) of [Number](../topics/Number.md)s - format [easting, northing, zone]

## Examples

### Example 1

```sqf
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
```

## See also

[BIS_fnc_posDegToUTM](../functions/BIS_fnc_posDegToUTM.md) · [BIS_fnc_posUTMToDeg](../functions/BIS_fnc_posUTMToDeg.md)

<sub>Source: [BI Community Wiki — BIS fnc posDegToWorld](https://community.bistudio.com/wiki/BIS_fnc_posDegToWorld) (revision 328506).</sub>
