---
name: "BIS_fnc_progressLoadingScreen"
type: function
status: ok
groups: ["GUI"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_progressLoadingScreen
revid: 369453
updated: 2024-09-06T08:44:48Z
---

# BIS_fnc_progressLoadingScreen

*Function · GUI · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Progress scripted loading screen. The value will be preserved even when a new screen is opened.

> [!NOTE]
> **Arma 3:** The loading screen can be force-ended with the ENDLOAD cheat code.

## Syntax

```sqf
[progress] call BIS_fnc_progressLoadingScreen
```

**Parameters:**

- `progress`: [Number](../topics/Number.md) - progress in range from 0 to 1

**Returns:** [Number](../topics/Number.md) - progress

## Examples

### Example 1

```sqf
private _IDD = _prog = [0.75] call BIS_fnc_progressLoadingScreen;
```

## See also

Loading Screens · [BIS_fnc_displayLoading](../functions/BIS_fnc_displayLoading.md)

<sub>Source: [BI Community Wiki — BIS fnc progressLoadingScreen](https://community.bistudio.com/wiki/BIS_fnc_progressLoadingScreen) (revision 369453).</sub>
