---
name: "BIS_fnc_radialRed"
type: function
status: ok
groups: ["Feedback"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_radialRed
revid: 328484
updated: 2022-07-13T16:11:13Z
---

# BIS_fnc_radialRed

*Function · Feedback · Arma 3 v1.00*

## Description

Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of [HandleDamage EH](../topics/Event_Handlers.md#handledamage).

## Syntax

```sqf
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
```

**Parameters:**

- `victim`: [Object](../topics/Object.md) - unit who gets damage
- `bodyPart`: [String](../topics/String.md) - body part which gets damage
- `damage`: [Number](../topics/Number.md) - received damage amount
- `shooter`: [Object](../topics/Object.md) - (Optional, default objNull) requested only if *bodyPart* is not empty string

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];
```

## See also

[Arma 3: Event Handlers](../topics/Event_Handlers.md) · [BIS_fnc_radialRedOut](../functions/BIS_fnc_radialRedOut.md)

<sub>Source: [BI Community Wiki — BIS fnc radialRed](https://community.bistudio.com/wiki/BIS_fnc_radialRed) (revision 328484).</sub>
