---
name: "BIS_fnc_respawnMenuPosition"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_respawnMenuPosition
revid: 376730
updated: 2025-11-15T04:51:27Z
---

# BIS_fnc_respawnMenuPosition

*Function · Respawn · Arma 3 v1.00*

## Description

Shows respawn menu. Closes it if the player is alive.

## Syntax

```sqf
[player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
```

**Parameters:**

- `player`: [Object](../topics/Object.md) - player unit
- `respawnDelay`: [Number](../topics/Number.md) - (Optional, default 3) respawn delay
- `revive`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) if unit was revived

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[player,5] call BIS_fnc_respawnMenuPosition;
```

## See also

Arma 3: Respawn

## Community notes

**Ilias38rus** — 2021-01-15

Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s.

<sub>Source: [BI Community Wiki — BIS fnc respawnMenuPosition](https://community.bistudio.com/wiki/BIS_fnc_respawnMenuPosition) (revision 376730).</sub>
