---
name: "BIS_fnc_respawnNone"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_respawnNone
revid: 348557
updated: 2023-11-08T13:39:18Z
---

# BIS_fnc_respawnNone

*Function · Respawn · Arma 3 v1.00*

Locality: executed with **spawn**

## Description

Create a death screen.

## Syntax

```sqf
[killed, killer] spawn BIS_fnc_respawnNone
```

**Parameters:**

- `killed`: [Object](../topics/Object.md) - killed unit ([player](../commands/player.md))
- `killer`: [Object](../topics/Object.md) - any unit

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[player, someUnit] spawn BIS_fnc_respawnNone;
```

<sub>Source: [BI Community Wiki — BIS fnc respawnNone](https://community.bistudio.com/wiki/BIS_fnc_respawnNone) (revision 348557).</sub>
