{"name":"BIS_fnc_respawnRounds","operator":null,"title":"BIS fnc respawnRounds","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_respawnRounds","revid":309851,"updated":"2022-05-05T12:09:52Z","groups":["Respawn"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.00"}],"since":{"game":"arma3","name":"Arma 3","version":"1.00"},"arma3_since":"1.00","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Disable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When \"Rounds\" respawn is used by only one side, wait until all its players are dead.","syntaxes":[{"syntax":"arg call BIS_fnc_respawnRounds","since":null,"effect":null,"exec":null,"params":[{"name":"arg","type":"Boolean","types":["Boolean"],"optional":false,"default":null,"description":"true to force round end\nSIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)\nARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)","since":null,"text":"BOOL - true to force round end\nSIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)\nARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)","source":"docblock"}],"returns":{"type":"","types":[],"description":null,"text":""},"inferred":true}],"examples":[],"multiplayer":null,"problems":null,"aliases":[],"see_also":[],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Respawn","Functions","Introduced with Arma 3 version 1.00"],"docblock":{"author":null,"description":"Disable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When \"Rounds\" respawn is used by only one side, wait until all its players are dead.","params":[{"index":null,"name":null,"types":["Boolean"],"optional":false,"default":null,"description":"true to force round end\nSIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)\nARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)","text":"BOOL - true to force round end\nSIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)\nARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)"}],"returns":null,"examples":[],"syntax":null,"execution":null,"notes":null,"requirements":null,"meta":{},"text":"Description:\nDisable respawn until players of only one side (including its allies) remains, then respawn everyone at once.\nWhen \"Rounds\" respawn is used by only one side, wait until all its players are dead.\n\nParameter(s):\n    BOOL - true to force round end\n    SIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)\n    ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)"},"filled_from_docblock":["description","params","syntax"]}