{"name":"BIS_fnc_reviveBleedOut","operator":null,"title":"BIS fnc reviveBleedOut","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveBleedOut","revid":349293,"updated":"2023-11-08T14:52:16Z","groups":["Revive"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.42"}],"since":{"game":"arma3","name":"Arma 3","version":"1.42"},"arma3_since":"1.42","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Make a unit bleed out over time while incapacitated.","syntaxes":[{"syntax":"[player] call BIS_fnc_reviveBleedOut","since":null,"effect":null,"exec":null,"params":[{"name":"player","type":"Object","optional":false,"default":null,"description":"unit that is bleeding out","types":["Object"],"since":null,"text":"player: Object - unit that is bleeding out"}],"returns":{"type":"Boolean","types":["Boolean"],"description":"returns true if successful, false is not","text":"Boolean - returns true if successful, false is not"}}],"examples":[{"text":"```sqf\n[BIS_unit] call BIS_fnc_reviveBleedOut;\n```","code":["[BIS_unit] call BIS_fnc_reviveBleedOut;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["Arma 3: Revive","BIS_fnc_disableRevive","BIS_fnc_reenableRevive","BIS_fnc_reviveAllowed","BIS_fnc_reviveDamageReset","BIS_fnc_reviveDebug","BIS_fnc_reviveEhDammaged","BIS_fnc_reviveEhHandleDamage","BIS_fnc_reviveEhHandleHeal","BIS_fnc_reviveEhKilled","BIS_fnc_reviveEhRespawn","BIS_fnc_reviveEnabled","BIS_fnc_reviveGet3dIcons","BIS_fnc_reviveGetActionIcon","BIS_fnc_reviveIconControl","BIS_fnc_reviveInit","BIS_fnc_reviveIsValid","BIS_fnc_reviveIsValidSecure","BIS_fnc_reviveOnBeingRevived","BIS_fnc_reviveOnForcingRespawn","BIS_fnc_reviveOnState","BIS_fnc_reviveOnStateJIP","BIS_fnc_reviveSecureUnit"],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Revive","Functions","Introduced with Arma 3 version 1.42"],"docblock":null,"filled_from_docblock":[]}