{"name":"BIS_fnc_reviveEhDammaged","operator":null,"title":"BIS fnc reviveEhDammaged","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveEhDammaged","revid":274419,"updated":"2021-06-13T01:22:20Z","groups":["Revive"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.42"}],"since":{"game":"arma3","name":"Arma 3","version":"1.42"},"arma3_since":"1.42","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage","syntaxes":[{"syntax":"[] call BIS_fnc_reviveEhDammaged","since":null,"effect":null,"exec":null,"params":[],"returns":{"type":"","types":[],"description":null,"text":""}}],"examples":[],"multiplayer":null,"problems":null,"aliases":[],"see_also":[],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Revive","Functions","Introduced with Arma 3 version 1.42"],"docblock":{"author":null,"description":"unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage","params":[],"returns":null,"examples":[],"syntax":null,"execution":null,"notes":null,"requirements":null,"meta":{},"text":"unit: Object - Object the event handler is assigned to\nhitSelection: String - Name of the selection where the unit was damaged\ndamage: Number - Resulting level of damage\nhitPartIndex: Number - hit index of the hit selection\nhitPoint: String - hit point Cfg name\nshooter: Object - shooter reference (to get instigator use getShotParents on projectile)\nprojectile: Object - the projectile that caused damage"},"filled_from_docblock":["description"]}