---
name: "BIS_fnc_reviveEhDammaged"
type: function
status: ok
groups: ["Revive"]
arma3_since: "1.42"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_reviveEhDammaged
revid: 274419
updated: 2021-06-13T01:22:20Z
---

# BIS_fnc_reviveEhDammaged

*Function · Revive · Arma 3 v1.42*

## Description

unit: Object - Object the event handler is assigned to hitSelection: String - Name of the selection where the unit was damaged damage: Number - Resulting level of damage hitPartIndex: Number - hit index of the hit selection hitPoint: String - hit point Cfg name shooter: Object - shooter reference (to get instigator use getShotParents on projectile) projectile: Object - the projectile that caused damage

## Syntax

```sqf
[] call BIS_fnc_reviveEhDammaged
```

**Returns:** 

## Function header

The comment at the top of the function's file in the game; this page's description come from it.

```sqf
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
```

<sub>Source: [BI Community Wiki — BIS fnc reviveEhDammaged](https://community.bistudio.com/wiki/BIS_fnc_reviveEhDammaged) (revision 274419).</sub>
